Machines

Warmup for synchronization: players enter one at a time, each adding a repeating movement and optional sound to build a single working human mechanism. Also known as "Machines" or "Objects" in English-language improv. Trains coordination and peripheral attention.

Players

5–8

Full description

Setup and Launch

Form a group of five to eight players. Name a specific object β€” real or invented. A camera, a toaster, a dream-recycling machine β€” anything works. Explain that each person is responsible for one component of this object, shown through a short repeating action with an optional sound. The goal: assemble a single, smoothly working mechanism out of human parts.

How It Works

Participants enter one at a time. Each maintains their own loop without stopping and physically adapts to what's already running.

  1. The first player steps onto the stage and starts a simple, repeatable action β€” one function of the object. For a camera, maybe the flash: arms thrust forward, snap back, repeat.

  2. The second player joins and adds a different function β€” say, the shutter click. Both keep going simultaneously without breaking rhythm.

  3. The remaining players connect one by one, each choosing a missing element or subsystem. Watch for the moment someone plugs into a gap nobody noticed yet β€” that's when the machine clicks.

  4. Once everyone is in, the object runs as a whole. Sounds are welcome when they sharpen the image β€” a whirr, a beep, a clunk.

Key rules

  • Name one specific object β€” real or invented β€” and gather five to eight players; each claims a separate component or subsystem.

  • Demand simple, sustainable action loops. If a player can't hold their movement for two minutes straight, it's too complicated.

  • Players connect strictly one at a time; each new person locks their rhythm to the construction already running.

  • Allow sounds when they make the mechanism easier to read β€” a click, a hum, a whoosh.

Context