Caravan
Also known as: The Caravan
A long form: any opening followed by a series of scenes, with no tag-outs. A training step toward the Harold.
Full description
Setup and Launch
The Caravan has one strict creative constraint: tag-outs are not allowed. A tag-out is when a player from the backline taps a player on stage and takes their place. The backline is the players who wait at the back wall for their entrance.
Flow
The Caravan aims to display as large a variety of scene types and stage pictures as possible.
1. Opening
No opening type is set. Play any opening.
2. A series of scenes
Scenes then follow one after another.
When the Caravan is taught as a class, the team goes through five group-game templates. A group game is a scene where the whole ensemble builds one pattern at once. A pattern is a repeated move that everyone picks up.
- Hey everybody, get in here.
- Help Desk.
- Pile On.
- Peel Off.
- Sound and Movement.
Still, initiate a scene with no particular structure in mind. Instead of structure, hold three principles:
- The number of people in a scene is not necessarily the number of points of view. A point of view is a character's position on what is happening. A three-person scene often runs on two points of view.
- A scene requires one thing: the whole ensemble invests in what has already happened.
- Every character and every comedic idea belongs to the whole ensemble.
3. Walk-ons instead of tag-outs
With tag-outs banned, the walk-on becomes the ensemble's essential tool. A walk-on is when a player from the backline enters a running scene as a new character.
- A tag-out gave a clear way to end a scene. A walk-on does not, so the ensemble manages sharing focus on its own.
- A good walk-on has a walk-off.
- A walk-on can do three things:
- clarify the base reality of the scene;
- point out unusual or funny behaviour;
- heighten an established pattern.
- This focus on walk-ons reinforces that a scene belongs equally to the players in it and to the players on the backline.
4. Two-person scenes
Ensemble work comes first in the Caravan, but two-person scenes are part of the form. The ensemble supports them in two ways:
- scenic backline support โ a soundscape, for example;
- direct support โ a walk-on as a new character.
The ensemble also learns to recognise when the best help for a two-person scene is simply to end it. The tool for that is the sweep edit: the team walks across the stage and ends the scene that way.
Context
Resources
What to try next
Similar formats, so you can keep the rehearsal moving without stopping to search.
Deconstruction
A long form where one long two-person scene becomes the foundation, and the rest of the show takes it apart.
Monoscene
A long form made of one scene: one location, one span of time, no external edits.
Harold
Long form: a single audience suggestion unfolds into a collage of scenes that interweave and connect by the end.
Invocation
A long-form opening. The team takes an ordinary object from the audience and invokes its god across four phases.
Group Transformation
Trains recognition and shifting of group patterns through shared movement. Four participants establish a stable pattern and transform it together when one introduces a nโฆ
The Bat
A long form performed entirely in the dark: a normal Harold.