Caravan
Also known as: The Caravan
A long form: any opening followed by a series of scenes, with no tag-outs. A training step toward the Harold.
Full description
Setup and Launch
The Caravan has one strict creative constraint: tag-outs are not allowed. A tag-out is when a player from the backline taps a player on stage and takes their place. The backline is the players who wait at the back wall for their entrance.
Flow
The Caravan aims to display as large a variety of scene types and stage pictures as possible.
1. Opening
No opening type is set. Play any opening.
2. A series of scenes
Scenes then follow one after another.
When the Caravan is taught as a class, the team goes through five group-game templates. A group game is a scene where the whole ensemble builds one pattern at once. A pattern is a repeated move that everyone picks up.
- Hey everybody, get in here.
- Help Desk.
- Pile On.
- Peel Off.
- Sound and Movement.
Still, initiate a scene with no particular structure in mind. Instead of structure, hold three principles:
- The number of people in a scene is not necessarily the number of points of view. A point of view is a character's position on what is happening. A three-person scene often runs on two points of view.
- A scene requires one thing: the whole ensemble invests in what has already happened.
- Every character and every comedic idea belongs to the whole ensemble.
3. Walk-ons instead of tag-outs
With tag-outs banned, the walk-on becomes the ensemble's essential tool. A walk-on is when a player from the backline enters a running scene as a new character.
- A tag-out gave a clear way to end a scene. A walk-on does not, so the ensemble manages sharing focus on its own.
- A good walk-on has a walk-off.
- A walk-on can do three things:
- clarify the base reality of the scene;
- point out unusual or funny behaviour;
- heighten an established pattern.
- This focus on walk-ons reinforces that a scene belongs equally to the players in it and to the players on the backline.
4. Two-person scenes
Ensemble work comes first in the Caravan, but two-person scenes are part of the form. The ensemble supports them in two ways:
- scenic backline support β a soundscape, for example;
- direct support β a walk-on as a new character.
The ensemble also learns to recognise when the best help for a two-person scene is simply to end it. The tool for that is the sweep edit: the team walks across the stage and ends the scene that way.
Context
Resources
What to try next
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