Caravan

Also known as: The Caravan

A long form: any opening followed by a series of scenes, with no tag-outs. A training step toward the Harold.

Full description

Setup and Launch

The Caravan has one strict creative constraint: tag-outs are not allowed. A tag-out is when a player from the backline taps a player on stage and takes their place. The backline is the players who wait at the back wall for their entrance.

Flow

The Caravan aims to display as large a variety of scene types and stage pictures as possible.

1. Opening

No opening type is set. Play any opening.

2. A series of scenes

Scenes then follow one after another.

When the Caravan is taught as a class, the team goes through five group-game templates. A group game is a scene where the whole ensemble builds one pattern at once. A pattern is a repeated move that everyone picks up.

  1. Hey everybody, get in here.
  2. Help Desk.
  3. Pile On.
  4. Peel Off.
  5. Sound and Movement.

Still, initiate a scene with no particular structure in mind. Instead of structure, hold three principles:

  • The number of people in a scene is not necessarily the number of points of view. A point of view is a character's position on what is happening. A three-person scene often runs on two points of view.
  • A scene requires one thing: the whole ensemble invests in what has already happened.
  • Every character and every comedic idea belongs to the whole ensemble.

3. Walk-ons instead of tag-outs

With tag-outs banned, the walk-on becomes the ensemble's essential tool. A walk-on is when a player from the backline enters a running scene as a new character.

  • A tag-out gave a clear way to end a scene. A walk-on does not, so the ensemble manages sharing focus on its own.
  • A good walk-on has a walk-off.
  • A walk-on can do three things:
    • clarify the base reality of the scene;
    • point out unusual or funny behaviour;
    • heighten an established pattern.
  • This focus on walk-ons reinforces that a scene belongs equally to the players in it and to the players on the backline.

4. Two-person scenes

Ensemble work comes first in the Caravan, but two-person scenes are part of the form. The ensemble supports them in two ways:

  • scenic backline support โ€” a soundscape, for example;
  • direct support โ€” a walk-on as a new character.

The ensemble also learns to recognise when the best help for a two-person scene is simply to end it. The tool for that is the sweep edit: the team walks across the stage and ends the scene that way.

Context

Resources