Points of View

A short-form scene for three players, replayed three times β€” each time through one character's subjective filter, shifting what they heard, felt, and understood. Also known as Rashomon.

Players

3

Difficulty

Beginner

Full description

Setup and Launch

Choose three players and get a simple suggestion for the scene (location/situation). Explain that the first run is "base reality": the goal is to clearly establish who-where-what and land a vivid event that everyone can anchor to later.

The suggestion matters β€” pick a situation where the characters have real relationships and stakes. A dry transactional scene (buying shoes, ordering coffee) won't generate interesting points of view. Go for scenes where people want different things from each other.

Let the players know the scene will then be replayed three times β€” each time through the subjective filter of one of the three characters. In the replays, shifts in what a character "heard/saw/understood" are fair game, but the spine of the story β€” a recognizable sequence of events and relationships β€” stays the same.

Flow

The host manages pacing and clarity. The job is to hold onto the recognizable landmarks from the first run while letting each version reveal a character's subjective filter.

  1. Base run (45–90 seconds). Ask the players to establish a clear opening situation and 2–3 noticeable facts or actions. Stop the scene and briefly name the "anchors" (who, where, the key event).

  2. Replay 1 β€” character A's point of view. Before starting, frame their filter in one short phrase (e.g., "I'm hurt and in a hurry"). The other players perform as A perceives them; the main events and blocking stay intact.

  3. Replay 2 β€” character B's point of view. Keep the original landmarks, but allow distortions in what B hears, B's status, and vocal tone. Make sure the timeline stays recognizable.

  4. Replay 3 β€” character C's point of view. Let the final filter play out, then draw the scattered versions together into a clear picture; close on a strong callback to the base run.

Key rules

  • Lock in base reality: who/where/what and the key event must recur in every replay β€” only perception shifts, not the underlying facts.

  • Keep the first run short (45–90 seconds) so the details stay in memory and players aren't tempted to invent new ones.

  • A point of view is a specific character bias, not a general "punch up the jokes" note β€” ask the player to name their filter in one phrase before the replay starts.

  • Track blocking and object work continuity: the key actions and lines stay recognizable even if they're "heard/seen" differently.

  • Cut a replay if it loses its connection to the original or runs long β€” a short, clear version beats a long, vague one.

Context