Funeral

Performers recall the life of an audience-chosen hero at a "funeral," trying to hold back laughter while provoking the others. The format trains self-control, delivery precision, and the ability to create comedic tension; convenient as a quick competitive game within a short-form block.

Players

3–8

Difficulty

Beginner

Full description

Setup and Launch

Ask the audience to name a character or archetype being "buried" β€” a fictional hero, a known cultural figure, or a vivid archetype. Performers stand in a line or semicircle facing the audience, like participants in a ceremony, and prepare to share brief memories of the deceased.

Explain the rules: we take turns sharing short facts or anecdotes from the hero's life, trying to make partners laugh while not laughing ourselves. Any audible laugh, snort, or giggle means elimination; the performer takes a step back and leaves the line. Smiling is allowed; disputed moments are decided by the host.

Flow

  1. Get the suggestion for the deceased and set the tone (calm, restrained) so the contrast amplifies the comedy.
  2. Give the first speaker the go-ahead and pass the turn along the line: 1–2 sentences per person, no long monologues.
  3. Mark a laugh break: immediately stop, announce the elimination, and pass the turn to the next performer.
  4. Keep tempo: at pauses, promptly designate the next person; at interruptions, gently restore the turn order.
  5. Play until one remaining "non-laugher" is left β€” they win; if desired, start a new round with a different character.

Make sure statements are grounded in already-mentioned details about the hero: this builds a shared story and amplifies the "contagious laugh" effect.

Key rules

  • Limit each person's contribution to 1–2 sentences: prolonged monologues kill the tension and reduce the chance of making partners laugh.

  • Agree on the laugh criterion in advance (any audible break = elimination) and establish that the host's decision is final, to avoid disputes.

  • Keep the topic safe: don't draw from real recent losses in the audience; choose fictional or distanced characters.

  • Forbid physical distraction and deliberate interference (pokes, tickling): we provoke only through play and words, otherwise the scene falls apart.

  • If tempo drops, speed up the delivery rhythm and remind everyone to build on previously mentioned facts β€” that way jokes come faster and sharper.

Context