Eventé

Also known as: The Eventé

A long-form built around one audience-suggested event: play the event, explore its characters in background scenes, then replay the event with what you learned.

Full description

Setup and Launch

Ask one audience member for an event — a wedding, a dorm fire, a graduation. This event is the center of the whole show. Agree in the team who starts the first scene: it establishes the event and the people in it. Decide in advance how you will edit scenes — for example with a sweep edit, where a player walks across the front of the stage to end the scene.

Flow

1. The event scene

Play the event itself. Show who is in it, what happens and where. Do not answer every question — the gaps give material for the next scenes. For example: at a wedding the toastmaster gets the bride's name wrong, and the groom's brother stays silent all evening.

2. Background scenes about a character

Pick one character from the event and play several scenes about them. Show their life outside the event: the past, relationships, what the others never saw. For example: the groom's brother — three scenes about how he proposed to the same bride a year ago.

3. Return to the event

Play the event scene again. Now you know what the background scenes revealed, and the event changes: the brother's silence reads differently, lines gain a second meaning. Do not retell the background scenes — just play the event with the new information in mind.

4. New character, new return

Pick another character from the event — the toastmaster, say — and play several background scenes about them. Then return to the event once more. Repeat the cycle while there are characters left and while the event keeps revealing something new.

Key rules

  • One event for the whole show — it comes from the audience and does not change. Only what you know about it changes.

  • The first event scene should leave questions open — because the background scenes exist to answer them.

  • Background scenes are about one person from the event. Do not spread across everyone at once: the next character gets their own cycle.

  • The return to the event is the same event, not a retelling. Play the same circumstances with the new knowledge, and the audience will see the difference.

  • Every return must add meaning — if the background scenes changed nothing in the event, they did not work.

Format structure

Context

Resources